the nine tiers of DDI (priorities list)

topic posted Tue, August 9, 2005 - 12:13 PM by  morley
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So... right now, we're at roughly tier 4. The goal for the playa is to be somewhere between tiers 7 and 8. Anyone who can come help, or who sees tasks without a name next to them that they'd like to work on, please let us know! We'll be at NIMBY every evening this week, all weekend, and then some...

***

TIER 0 = ADDITIONAL NECESSARY ITEMS, MUST HAPPEN

Solicit on-playa volunteers - Morley

Get desktop up and running - Nicole

Screen

Build and test projector enclosure
-Wood box
-polycarb panel in front
-filters
-air supply from blower
-test for sufficient cooling and filtration
- openable

Stand for projector box
Generator fixed - Reed or Ian
Generator baffle box
Perimeter

Tank heating-
Finish sealing leaky water tub
Install water heater fixtures on tub (?) - Ian
Attach straps to tub to keep propane tanks from floating
Make a cover to minimize water evaporation from tub
Test water heater
Get white tanks - Morley

Procedures / rules / signs
Trailer for transportation - Nicole
Hitch ball for the truck
Plug for trailer lights - Ian or Reed's friend Scott

Order/get jumpsuits - Reed

** We need portable radios- shouting at each other across the width of
DDI wasn't working last night, certainly won't do on the playa.

TIER 1 = BASIC BARE BONES FUNCTIONALITY

One player DDR
No fire
No computer control of any fire/lights

Playa-proof the pad(s)

TIER 2 = FAF SETUP

One player DDI
Manual flamethrower control - ALL flamethrowers - Jonathan
Static lighting only

Wall of flame
Support
Pilot burners
Test with rest of game

Ventilation/suits
Assemble second umbilical, add air line for pressure switch to first -
Matt
Install/adjust pressure switches - Matt
Small amount of additional painting on towers
Check performance of headphone wiring through towers
Test hood thermometer- installation in all hoods depends on
performance and ease of installation
Remove gold shields from visors? Give to simnuke?
One more jacket and pair of gloves are in the mail
Beef up new red suspenders - Morley
Fix old green failing suspenders - Morley
Check cape fit at neck on all capes - Morley
Mount air intake hose (strap to t-stake?), put chimney protector on
end

Sound:
Test/optimize headphone sound in hoods (part of last night's
problem: we had a bad cable)


TIER 3 = 2 PLAYER DDR

Two player DDR
No fire
Static lighting

Pads-
Print graphics for second pad on Snook's printer - Morley and/or
Nicole
Install pad grapics on second pad
Pad 2 - Reed
plexiglass redrilled, corner braces drilled out for mounting,
re-wiring, replace cut/drilled spacers with washers, play the living fuck
out of it, replace center blocks

Pilot burners - Matt
Finish assembly of remaining 2-3 burners
Adjust orifice location for best flame
Shield air intake for breeze resistance
Mount pilots to player effects
Plumb player effect with copper tubing for pilots
Hook to rest of fuel supply (get vinyl tubing or whatever for fuel)
Adjust pilot location/performance on center display effect for
better ignition at full pressure.
Buy a regulator for pilot burner system


TIER 4 = 2 PLAYER MANUAL DDI

Two player
Manual flamethrowers - ALL flamethrowers
Static lighting

TIER 5 = AUG 7 TEST VERSION

One player DDI
Computer flamethrower control
Computer lighting control

Fix player control panels:
must be rotated 180 to allow for access to buttons
heat shielding for box
heat shielding for control box cables
mounting stands
fix/debug second box, if necessary

TIER 6 = TWO PLAYER, COMPUTERIZED

Two players
Computer controlled flamethrower
Computer controlled lighting

TIER 7 = PLAYA HAPPY

Platforms - Ian will start, others will continue it
Railings - Ian

TIER 8 = ASTHETICS & EXTRAS

Armored flamethrower collars
Lights in the pads
Yellow & black paint on things
Stencils on control panels
Put logo on jumpsuits
Blackligh lights under player effect tripods
Fake a linux desktop
Print Dance Dance __________ stickers w/ address
posted by:
morley
SF Bay Area
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